New Year’s eve is approaching and now is the perfect time to start thinking about New Year’s resolutions. We all need that one resolution that gives us hope for the new year. A personal promise we give to ourselves that we’re going to be even more awesome in the year to come. The problem with New Year’s resolutions is that they are elusive. We hold on to them until our midnight kiss and forget all about them the next morning. It’s not our fault, we work too hard and have way too much on our minds which is exactly why…
It’s almost time for Christmas! Countries around the world are starting to “dress” their cities in festive lights, and there is an addictive smell of pine trees and…
It’s almost Thanksgiving, a time for reflection and giving thanks. In my family, a time for stuffing our faces with obscene amounts of food, falling asleep before the dishes…
Breaching the Japanese Game Market – Mission Impossible?
Penetrating the Asian game market can be extremely difficult for both western companies and developers. We recently hosted a Meetup at our Appnext offices featuring Tomotaka Motoyoshi, Senior Director of Global Marketing at Mixi, Japan’s top mobile publisher and gained valuable tips and insights on the measures that can be taken to expand western presence and breach the Japanese market. The Japanese Game market According to Data from Japan’s Ministry of Internal Affairs and Communications, Japan’s current population is around 127 million. Out of the entire population, there are only 16 million smartphone users (53% smartphone penetration per person). Despite…
Despite the overwhelming amount of time that online consumers spend in apps ( 90% of mobile time), a full one-quarter of all apps are used once — then never…
You can only understand if you’ve done it yourself — built your own app. You’ve spent your time, energy and money on it. It’s your baby. And now…
How To Monetize Mobile Apps: The Key Strategies You Need to Know
The world of mobile apps has seen exponential growth and change since the inception of the App Store in 2008. After the store’s launch, there were 552 apps, and the majority of them were paid. Fast forward to 2016, there are 4.4 million apps in both app stores. The vast majority of these apps are free — as users demand it that way. According to Mobile Gaming Insights Report by Soomla, only 3-5% of game users will convert to being paid users, and only 2% of the gamers still continue to use the game on the 30th day. These are…
All the drama and fun leading up to the upcoming US election (November 8th for those of you who don’t follow) has inspired us to hold our very…
Coming up with an amazing and innovative idea for an app and then executing it is one thing, but actually guaranteeing your app is downloaded and used is…